Friday, January 14, 2011

X-COM 3 - Apocalypse Game Cheat Codes

X-COM 3 - Apocalypse

Cheat Codes:
------------
Submitted by: Indra Permata Dinda

1. Activating cheat mode for X-COM Apocalypse Cityscape:
--------------------------------------------------------
Hold down [Alt] and type "UFO CHEAT" from the main interface,
if you mistype it or it doesn't work, hold down [Alt] and
press any key other than [U], then try again. You will get
visual confirmation that the cheat mode has been activated
on the message bar.

The Codes:
----------

Result Code
-------------------------------------------
Cancel cheat mode - [Alt] + [Esc]
Get one more of all equipment - [Alt] + [Numpad Plus]
Flip dimension - [Alt] + 0,1,2,3,4,5,6,7
Auto-save on / off - [Alt] + A
Force Base mission - [Alt] + B
Force UFOs to crash - [Alt] + C
Dimension map cheat on / off - [Alt] + D
Build base facilities cheat on / off - [Alt] + F
Test alien dimension - [Alt] + G
Get $100000 - [Alt] + M
Show no. of aliens in buildings - [Alt] + N
Finish project instantly on / off - [Alt] + P
Allow all manufacture on / off - [Alt] + Q
Allow all research on / off - [Alt] + R
Force Overspawn - [Alt] + S
Force apocalypse (terror) mission - [Alt] + T
View all ufopaedia on /off - [Alt] + V
Get one of each vehicle - [Alt] + X
Show all people tube connections - [Alt] + Z


Cheat codes only available in the "DEBUG" version:
--------------------------------------------------
Cause Fatal Error - [Alt] + E
Do "TEST" routine - [Alt] + [Space]


2. Activating cheat mode for X-COM Apocalypse Tactical:
-------------------------------------------------------
Hold down [Alt] and type "TAC CHEAT" if you mistype it
or it doesn't work, hold down [Alt] and press any key
other than [T], then try again. You will get visual
confirmation that the cheat mode has been activated on
the message bar.

The Codes:
----------
Cancel cheat mode - [Alt] + [Esc]
Training mode on / off - [Alt] + T
Hidden terrain on / off - [Alt] + H
Hidden units on / off - [Alt] + V
Kill all hostile units - [Alt] + K
Invincibility on / off - [Alt] + I
Weightlessness on / off - [Alt] + W
Increase musical intensity - [Alt] + F
Decrease musical intensity - [Alt] + G
Animation viewer - [Alt] + U (you must have unit selected
+ on screen, [Esc] exits,
other keys given on screen)

Cheat codes only available in the
"DEBUG" version:
----------------
Show frame counter - [Alt] + R
Do "TEST" routine - [Alt] + [Space]


HeXcheat:
---------
Simply load your non-tactical mission game file in a hex editor, go to
location 33D40 and type FF FF FF to get 16.7 mln credits.


Hint:
-----
Submitted by: Ki-tat Chung

Enter the manufacture screen and select an item to manufacture. Exit
that screen to the area where you choose the engineerers. You will have
lost the money that you used to make the item. Re-enter the manufacture
screen and you would have gained the money back again. Repeat as many
times as desired.


Hint:
-----
You can just press enter continiously instead of clicking, though sometimes
it exits the whole manufactureing area.


Easy Money:
-----------
Submitted by: Dj Simo

At the Research and Manufacture screen, select any workshop and assign a
job. You will lose the cost of one of the items. Now enter the Assign
screen again. You will get the cost refunded. Back out of the Assign
screen, then re-enter it to get more cash.


Use hoverbikes in city combat:
------------------------------
A large fleet of hoverbikes armed with a laser, plasma gun, or light
missiles is your best defense against UFOs, at least early on. You'll
lose a few, but they deal out a lot of damage and are rather hard to
kill. The bigger crafts, can mount cargo space and shields, and should
be reserved for your reaction forces chasing alien infiltrators and
crashed UFOs.


Cult of Sirius:
---------------
...are a great source of money in the game. Constantly raid them. They're
in league with the aliens anyway, so it doesn't matter if they're hostile
to you. Send in squads and you'll end up a) decreasing the cults funds so
they can't attack you, b) retrieve valuable weaponry (and Psiclones) which
can be sold off to give you more money and c) give your squaddies experience,
thus raising their stats.


Don't use ground vehicles:
--------------------------
Due to a design flaw, the ground vehicles are virtually useless, because
a vehicle is considered destroyed when the road tile beneath it is destroyed,
even if the vehicle is completely undamaged.

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