Tuesday, January 11, 2011

Terra Nova Game Cheat Codes

Terra Nova

Alright mateys, there be spoilers ahead! (If anyone cares about
how I did it, read on.) Of course you're stuck with the worthless
Brandt ap Io. Kit him and the rest out with plasma cannons and
the blue (fusion?) lasers. The new Accelerators are a must.
Take two weapon specialists with you, oryou can go with a repair
squaddie. Either way, ma ke sure at least one of them has
autoturrets. I chose mines. When you touch down, you have a couple
of options. Either stay and take out the first patrol or yourself,
or watch as your comrades bomb them to bits. Then head left, around
the corner of the compound. (Take out any relevant turrets, of course.)
At the n orth entrance, have the others wait well back, near the
end of the cleared area. take out the tank that has spotted you. You
may need to hustle a bit here, because you want to start spacing a line
of mines (I used three at a time) beginning right inside the entrance
and leading straight to your squad. Then start playing hit and run.
If clones don't hunt you down as you're laying mines, then shoot 'em
from afar. Run back over the mines, and mop up the rest.
Make sure your squadmates are back far enough that their eager
bombing of the baddies doesn't prematurely set off a mine. Repeat
the process. There's one particularly large group of clones that's
going to be tough. Have your mate(s) drop some autoturrets
between you and the mines so they will help the cause. WATCH
BRANDT. He's your ticket home, and evacs quickly. Anyone that
attacked Brandt, I snuck up and wiped out. There's a group of
clones that perches on the (landing pad? loadingdock?) inside near
the fuel dome. For some reason they pulled a Bambi and never
noticed when I terminated them from afar with the plasma cannon.
Ignoring a bunch of drones that were joggi ng around near the front
of the complex, I ordered B. to nuke the joint. Then we headed out,
to another kind of rendezvous, back at HQ. It got a bit hairy,
but I survived with all three of my comrades intact, on standard
difficulty. Give me a true mission editor, and I can envision a
round-robin affair where five friends each designs a level for the
other four to play as a team (assuming a network option).
That could be fun.

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