Sunday, January 9, 2011

Star Control 2 Game Cheat Codes

Star Control 2

Cheat Codes:
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Submitted by by: Dj Simo

Get Avatar at start
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Rename human.shp > humam.shp
chhmr.shp > human.shp
humam.shp > chhmr.shp


Get Music and Voices!:
----------------------
Submitted by: Dj Simo

No the sound is not supposed to be as crappy as it seems. To get
all the sound, play the game with disc 2 in your CDrom drive.


More Money:
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Submitted by: Dj Simo

It's worth paying to repair many items before you sell them, as the
cost of the repair is much less than the increased value of the item.
Longswords are a good example of this.


Hint:
-----
You can sell your landers for an unlimited amount of time.
Bug or cheat?


Worlds:
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Submitted by: Benzschwagel

Humans
Sol (175.2 : 145.0)

Mycon
Epsilon Scorpii(629.1 : 220.8)

Yehat
Gamma Serpentis (492.3 : 029.4)

Chejesu and Mnrmnrnm
Procyon (074.2 : 226.8)

Pkunk
Giclas Cluster (084.3 : 038.0)
Krueger (030.4 : 047.7)

Spathi
Spathiwa
Epsilon Gruis (241.6 : 368.7)
Password: Huffi-Muffi-Guffi

Showfixti
Delta Gorno (Male in ship) (290.8 : 026.9)
Alpha Cerenkov 1 (Zex has female) (422.1 : 198.6)

Umgah
Orionis (190.2 : 606.5)

Utwig
Zeta Hyades (850.0 : 937.2)
Aquarii (856.0 : 863.8)

Druuge
Algol (900.0 : 325.0)
Almagest (990.9 : 235.9)
Persei (929.1 : 258.3)

Zoq-Fot-Pik
Alpha Tucanae (400.0 : 543.7)

Burvixese (Dead)
Arcturus 1 (Hyper wave transmitter on moon?) (964.5 : 579.1)

Thraddash
Delta Draconis (Homeworld) (253.5 : 853.8)
Draconis (277.7 : 835.1)
Apodis (258.2 : 850.7)

Ariloulaleelay
Near Columbae (075.0 : 645.8)
In Portal that opens 17th of every month

Vux
Cerenkov (422.1 : 198.6)

Slylandro (Gas Giants)
Beta Corvi (033.3 : 981.2)

Syreen
Syra (Original)
Betelgeuse (412.5 : 377.0)

Dimensional Gaps:
-----------------
Between Chandrasekhar and Columbae: 17th

Red Probes:
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Beta Corvi (033.3 : 981.2)

Ultron Parts:
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A Rosy Sphere at the Druuge trade world of Zeta Persei 1
An Aqua Helix somewhere in Thraddash space
A Clear Spindle, which is currently in the possesion of the Pkunk


Info:
-----
The Ilwrath are presently attacking the Pkunk in the Lacaille and
Krueger Constellations.

* Don't attack Showfixti.
* Be honest with the Pkunk
* Ur-Quan are fighting the Kohr-Ah
* The Kohr-Ah are immune to reason
* The Druuge are cheap merchants
* Crashed Ur-Quan Ship
* Alpha Pavonis 7 (056.2 : 800.0)
* Use hyperwave transmitter to contact chenjesu
* The Mycon terraform planets first
* The Orz made the Androsynth disappear
* Interesting planet: 639.5 : 231.2 Beta Brahe - Mycons?


Alien homeworld locations:
--------------------------
Use the following coordinates to travel to the homeworld of the species and objects.

197.8 : 596.8 #1 Umgah
400.0 : 543.7 #1 ZoqFot
056.2 : 800.0 #7 WarpPod
052.2 : 052.5 Pkunk
277.6 : 867.3 Aqua Helix
253.5 : 835.8 Thraddash
074.5 : 835.8 Chenjesu
241.6 : 308.7 Spathi
290.8 : 026.9 Shofixti
422.1 : 198.6 Vux
412.5 : 377.0 Syreen
946.9 : 280.6 Druuge
650.0 : 937.2 Utwig Bomb
856.0 : 086.8 Utwig
571.5 : 253.7 Orz
372.1 : 261.9 Object
570.4 : 979.5 Vux Beast
022.9 : 366.6 Ilwrath
600.8 : 263.1 Deep Children
629.1 : 220.8 Juffo-Wup


Rainbow planets:
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Sell the locations of the following 10 Rainbow planets to collect hi-tech upgrades:

996.0 : 904.0 Groombridge
039.5 : 745.8 Beta Pegasi
766.6 : 866.6 Beta Leporis
468.1 : 091.6 Zeta Sextantis
602.0 : 297.9 Gamma Kepler
283.6 : 785.7 Epsilon Draconis
862.5 : 700.0 Alpha Andromedae
853.4 : 879.7 Gamma Aquarii
714.6 : 508.3 Gamma Reticuli
543.7 : 827.0 Epsilon Lipi


Unlimited money:
----------------
Return to the starbase in the Sol system at any time in the game. Display the
screen where modules may be added or removed from your ship. Select your lander
and use the "Sell" option. Repeat this process until no landers remain. Select
"Sell" once again to have an unlimited number of landers on the ship. Continue
to sell the landers to accumulate an unlimited amount of money.


Point Defence usefulnes:
------------------------
Submitted by: Rob

Great guide. Used it as a loose guideline and lookup as to nearby stuff or locations I had
forgot. One point though.
The point defense is dismissed as "If you must just add one". I find that the main usefulness
of adding one point defence is that it stops the Ur-Quan launching fighters so it can be picked
off easily from out of it's ow weaon range. They can also reduce the losses caused by the black
dudes' spinny things but not by a lot amd take time to knock them out with only one or two but
preventing fighter launch against mothership is a great boon. Cheers.

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