Thursday, January 6, 2011

Shivers Game Cheat Codes

Shivers

Globe Puzzle:
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The map on the wall of the Museum Office has the required longitude and
latitude circled. It is also possible to work out the solution from the
diagram painted on the floor of the Mysteries of the Deep Room.
(I clean forgot about the office map.) In the base of the plinth, is a
set of museum blueprints and hopefully, a pot/cover. N20 by W75


Sirens/Organ Puzzle:
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In the Mysteries of the Deep Room, view the Siren display description and
press the button to see the musical scale. Starting from the lower left,
assign each row a number from bottom to top. (1 to 7). Then just give each
note a line number working from left to right. Move over to the organ and
play: 1-6-5-1-6-5-7-4-2-1, on the clams.


Movable Wall:
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Look at the short movie in the Projection Room for the sequence to follow
to open the door. There are nine movable blocks on the door. Count from
the top left corner, left to right. 6 - 1 - 9 - 3 - 4 then 6 - 4.
Welcome to the maze.


Drawer Puzzle:
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Look at the drawing on the Workshop table for the bone fragment numbers.
Then open the drawers that are not listed on the drawing.


Addendum: Additional Metal Ixupi locations:
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In addition to the location mentioned in the strategy guide, the Metal
Ixupi may also be found in the suit of armor in the bedroom/study. A
Metal Ixupi can be in the projection room, the suit of armor in the
bedroom/study, or the unicorn in the room with the weird animals.

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